Fanplasticlittlefriends - Tor Gaming

The second of my Fanplastic little friends is Tor Gaming! Gav Moorcroft has created an awesome post apocalyptic fantasy skirmish/battle game in Relics, and is developing a massed battle version and a fantasy sports game too.
 
Regular readers of my blog will have seen the progress ive made on my Nuem army, and my step sons Orcnar, aswell as the recent Britanan team I painted up for Armistice League.
 
The models funded by the kickstarter are trickling through now... cant wait for my Poena Domini!

 

Relics

The whims of a spoilt King can cause nations to crumble, but the arrogance of the ancients could split the world in half. Some seek decadent comfort in the pain and suffering while others pound the drums of war to fight the oppression. Where will your adventures take you?
The Relics miniature range is a totally unique and original 28mm miniatures range that is currently supported by 3 games, Relics, Relic:War and Relics:Clash (new version coming soon).
Each of the races of Relicia has a highly distinctive feel; both in terms of look and play style.
Players can currently choose their forces from the Britanan Empire, the Orcnar, the Vaettir or the Nuem. Two more factions are also being developed at present; one of them is coming to restore order and honourableness to Relicia, while the other intends to spread its madness indiscriminately.

The Relics rule set, the first set of rules supporting the Relics range, is a unit based skirmish tabletop wargame. Here are some of the key points:
Units in Relics can number from a single model (known as Independent units) to nine models. However, generally units with a size of three to six models are the norm.
Unrestricted force composition means you can build those themed forces how YOU want them! Relics doesn’t restrict you on the number of a particular unit you can take. If you want to take a army all of a single unit type you can, you just pay the price! The more units of a single type you take, the more expensive they become.
The system uses an alternating activation system. Players take it in turns to activate a previously un-activated unit that turn in their force of their choice and carryout the unit’s movement, shooting and casting (if the unit can shoot and/or cast magic) and make their melee attack. This is a major key point to the game of Relics! A unit only attacks in Melee during its own activation, so the order in which you activate units has even more for combat resolution. There is no separate combat phase!
A fast core combat mechanic means the action flows thick and fast. We use a single roll mechanic that looks for double to determine the effectiveness of the attack. No need to roll to hit, then reroll those hits to wound. A single roll is all that is needed

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